Flex Minecraft hosting // one clear model

Build the network you need.Pay for the resources you run.

Every Flex network starts with one included Velocity proxy. Add private game servers, choose the memory each one needs, and only pay for active game server time—without an additional base charge.

  • One included proxy
  • Private game servers
  • Hard monthly caps
LIKACHIP // FLEX NETWORKDESIRED STATE READY

Player route

Community Network

One public entry, private game servers

● READY
ProxyIncluded
Game servers2 private
BillingActive time

Approved beta testers only: sponsored compute means $0 due and no paid fallback during the controlled beta. Flex resource pricing is shown transparently so the long-term model is clear before billing is enabled.

Resource pricing

No tiers. No separate network charge.

Configure each game server by memory. Usage accrues only while that game server is running; stopped time is $0. For example, one 4 GiB server running 100 hours costs $4.50. Each game server has its own hard monthly cap, and the included proxy adds no separate charge.

FLEX // GAME SERVER

4 GiB

$0.045 USD / active hour
  • Private game server behind the included proxy
  • $15.00 hard monthly cap
  • Persistent configuration while sleeping
FLEX // GAME SERVER

8 GiB

$0.075 USD / active hour
  • Private game server behind the included proxy
  • $28.00 hard monthly cap
  • Persistent configuration while sleeping
FLEX // GAME SERVER

12 GiB

$0.105 USD / active hour
  • Private game server behind the included proxy
  • $39.00 hard monthly cap
  • Persistent configuration while sleeping
FLEX // GAME SERVER

16 GiB

$0.140 USD / active hour
  • Private game server behind the included proxy
  • $52.00 hard monthly cap
  • Persistent configuration while sleeping

One operating model

Network → included proxy → game servers.

Flex keeps the product understandable while giving communities room to grow from one server into a complete Minecraft network.

Build visually

Create a network, add one or two game servers, validate the topology, and apply one versioned desired state.

Private by default

Players enter through the included proxy. Game servers stay private rather than exposing a public port each.

Operate together

Start, stop, observe, and recover the whole network while retaining per-server settings, files, backups, and access controls.