4 GiB
- Private game server behind the included proxy
- $15.00 hard monthly cap
- Persistent configuration while sleeping
Flex Minecraft hosting // one clear model
Every Flex network starts with one included Velocity proxy. Add private game servers, choose the memory each one needs, and only pay for active game server time—without an additional base charge.
Player route
One public entry, private game servers
Approved beta testers only: sponsored compute means $0 due and no paid fallback during the controlled beta. Flex resource pricing is shown transparently so the long-term model is clear before billing is enabled.
Resource pricing
Configure each game server by memory. Usage accrues only while that game server is running; stopped time is $0. For example, one 4 GiB server running 100 hours costs $4.50. Each game server has its own hard monthly cap, and the included proxy adds no separate charge.
One operating model
Flex keeps the product understandable while giving communities room to grow from one server into a complete Minecraft network.
Create a network, add one or two game servers, validate the topology, and apply one versioned desired state.
Players enter through the included proxy. Game servers stay private rather than exposing a public port each.
Start, stop, observe, and recover the whole network while retaining per-server settings, files, backups, and access controls.